Turret AI System
About Project
This is a multiplayer turret system built in Unreal Engine that automatically detects and engages both players and AI enemies within a customizable range. The turret features adjustable detection radius, line-of-sight targeting, and dynamic rotation to track visible threats. Designed with modularity and replication in mind, it ensures synchronized behavior across networked players for competitive or cooperative gameplay environments.
Replicated
Field of View
The turret detects any enemy entering its field of view and automatically starts firing once the target is visible within its detection range.

Range Detection
The turret detects enemies within a customizable range. When an enemy enters this area and aligns with the turret’s targeting laser, it automatically begins firing.










